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The forming of your character runs very much the same as in Fallout 3, introducing variations on a theme a Rorschach inkblot test, rather than the G.O.A.T. There's even a touch of the who-dunnit/mystery about the story (when you see the opening cutscene you'll see what we mean) - but to its credit, it never dominates proceedings.
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The reason is straightforward - it takes itself far less seriously and rather than giving you a role to fit into (growing up with your father in a vault) there's far less to go on, which in turn helps to make the character yours. One quick note on the storyline: we liked it and even preferred it to that of Fallout 3. There's also a huge amount of content and variation separate from the main plot, so exploration is still the name of the game.
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Cue your mission to find out who shot you and your entry into the game. Incidentally, this game is easily as big as Fallout 3, so on that basis alone you can be sure you're getting a certain amount of value for money, even if many aspects appear similar. You are placed in the role of a courier, who after being shot in the head, is rescued and treated for his/her injuries. There are two main factions in the game: the NCR (New California Republic) and The Legion (a nasty bunch). Is it more of the same or worthy of new-game status?Īs there has been so much talk of the title already, if you've been following its progress you'll have an idea of the story and the setting, but for those unfamiliar we'll give a very brief recap. Set around 3 years after its predecessor, Fall Out: New Vegas is set in the Mojave wasteland, which can be roughly split into Nevada, the Mojave desert and Las Vegas. Much hyped, much anticipated - we get exploring the Mojave Desert in our Fall Out: New Vegas review. However, that is the task that developers Obsidian and publishers Bethesda have given themselves. (Pocket-lint) - Following in the footsteps of any successful game can be a tricky task, especially one as much-loved as Fallout 3.
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